Learning Resources Table Top Game LER 1183 User Manual

B
Activity Guide  
LER 1183  
 
Children will enjoy open-ended creative play with  
ABC Cookies. As children grow and learn, challenge  
them by adding a level of difficulty to these games  
and activities.  
Game 1Quick Cookie  
2–4 Players • Ages: 3+ / Grades: PreK+  
Turn all the cookies right side up and place them  
in the middle of the play area. Pass out two cards  
with orange borders to each player. On the count of  
three, all players race to find the cookies that match  
all six letters on their cards.  
Contents  
18 Self-checking beginning consonant cards  
(purple and yellow borders)  
9 Self-checking uppercase/lowercase alphabet cards  
(orange and blue borders)  
Other Quick Cookie Games:  
Play the same game with the blue-bordered cards  
facing up to match uppercase and lowercase al-  
phabet cookies. At the end of the game, turn the  
cards over to check your answers.  
18 Self-checking missing letter cards  
(red and green borders)  
42 Alphabet Cookies  
2 Spinners  
Place the red-bordered cards in a pile in the center  
of the play area next to the cookies. Be the first  
player to find the missing alphabet cookie and  
place it on the card. Check answers on the back  
of the card. If you are correct, take the card. The  
1
2
 
player who has the most cards at the end of the  
game wins.  
cookies match letters on one of your cards,  
place it the cookies over those letters.  
For emerging readers, play the preceding game  
with the purple-bordered cards. Find the missing  
alphabet cookie. The player who has the most  
cards at the end of the game wins.  
If the spinner lands on put back, put one cookie  
back in the cookie jar.  
If the spinner lands on trade, either put one  
cookie back in the cookie jar and take a new  
one, or trade cookies with another player.  
The first player to match all the letters on one  
card wins.  
Game 2 Three in a Row  
2–4 Players • Ages 4+ / Grades: PreK+  
Variation: Try playing with the uppercase (blue) side  
of the alphabet cards facing up.  
Setup: Pass out two cards with orange borders to  
each player. Use the number spinner. Make sure all  
cookies are in the jar.  
Game 3 Fill in the Missing Letter  
How to Play:  
2–4 Players • Ages 4+ / Grades: PreK+  
Spin the number spinner.  
If you spin a 1 or a 2, take that number of  
Setup: Pass out three cards with red borders to each  
player. Use the number spinner.  
alphabet cookies out of the jar. If the alphabet  
3
4
 
How to Play:  
Game 4 Match a Beginning Sound  
Spin the number spinner.  
2–4 Players • Ages 5+ / Grades: K+  
If you spin a 1 or a 2, take that number of alpha-  
bet cookies out of the jar.  
Setup: Put all the alphabet cookies face up in the  
center of the play area.  
Keep the alphabet cookie if it correctly fills the  
blank on one of your cards. Turn the card over to  
check the answer.  
Pass out three cards with purple borders to each  
player. Use the alphabet spinner.  
If the spinner lands on put back, put one cookie  
back in the cookie jar.  
How to Play:  
Spin the alphabet spinner. Take one alphabet  
cookie from the center that matches any of the  
letters from this section of the spinner.  
If the spinner lands on trade, either put one  
cookie back in the cookie jar and take a new one,  
or trade cookies with another player.  
Keep the alphabet cookie if it correctly fills the  
blank on one of your cards. Turn the card over to  
check the answer. Say the word.  
The first player to fill all three blanks correctly  
wins the game.  
The first player to fill all three blanks correctly  
wins the game.  
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