Learning Resources Baby Toy LER 8898 User Manual

If you enjoyed this game, try:  
LER 0332  
Take Four™  
also available from Learning Resources®.  
For a dealer near you, call:  
(847) 573-8400 (U.S. & Int’l)  
(800) 222-3909 (U.S. & Canada)  
+44 (0)1553 762276 (U.K. & Europe)  
© Learning Resources, Inc., Vernon Hills, IL (U.S.A.)  
Learning Resources Ltd., King’s Lynn, Norfolk (U.K.)  
Please retain our address for future reference.  
Made in China.  
LRM8898-GUD  
 
Object: Be the player that creates the most correct equations  
using the six number dice rolled.  
Gameplay for 2-6 players  
1. Place the six dice into the shaker.  
2. Have one player roll the dice out of the head.  
3. Once the dice are rolled, place the six dice in the tray,  
with the numbers rolled facing up. These are the  
numbers that will be used during gameplay.  
4. Each player should then write the six numbers at the top  
of the scorecard in the spaces provided.  
5. Start the timer. All players write as many equations as  
they can during that time.  
6. Many forms of equations can be made: +, -, x, /, =, <,  
and > are all possibilities. The trick is to find a  
combination that works using only the numbers rolled.  
For example, the numbers rolled were 7, 2, 2, 3,  
6, 4. The equations below are possible solutions that  
could be made.  
4 + 2 = 6  
2 + 4 = 6  
2 = 2  
6 – 4 = 2  
24 ÷ 6 = 4  
6 > 4  
6 x 4 = 24  
6 ÷ 3 = 2  
6 ÷ 2 = 3  
7 + 2 = 6 + 3  
26 – 24 = 2  
4 < 6  
7. A number can be used only once in an equation if only  
one of that number was rolled. However, the answer may  
repeat a number that was used to create the equation.  
(For example, with the numbers rolled in the example  
above you can create 24 ÷ 6 = 4 even though only one 4  
was rolled.)  
*Exception: You may not repeat a number when  
creating an equal-to equation (ex. 3 = 3)  
if there is only one of that number rolled.  
 
8. Reverse equations are also allowed. (For example,  
4 + 2 = 6 and 2 + 4 = 6)  
9. Once the time runs out, the players say their  
equations aloud.  
Scoring  
1. Each player receives one point for every correct  
equation made.  
2. Any correct equation that is unique from the other  
players’ equations earns two points.  
3. The player who had the most correct equations total  
earns an additional three points. (If there is a tie, no  
extra points are awarded.)  
4. Gameplay continues until one player reaches 50 points  
or another specified total.  
Gameplay for more than six players  
To play a game with more than six players, divide players into  
small groups of 2-4 players. Each team will together try to come  
up with equations. At the end of the time, each team reads aloud  
the equations it came up with. Gameplay and scoring remains  
the same.  
Variations of the game  
Please note: In all cases, the gameplay and scoring will remain  
the same.  
1. Change the variables of the game to focus on different  
skills or difficulty level. For instance if you want to focus  
only on addition, or focus only on subtraction, etc. you  
can state that only those types of equations can be made.  
2. Create a rule that equations must consist of at least one  
double-digit number.  
3. Create a rule that only one equation will count if a  
reverse equation is used (ex. 4 + 2 = 6 and 2 + 4 = 6  
only receives one point).  
 

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